#ifndef _SCOLL_UV_INPUT_
#define _SCOLL_UV_INPUT_

CBUFFER_START(PerMaterial)

float4 _BaseMap_ST;
float4 _BaseColor;
float  _ScrollDirection;
float  _ScrollSpeed;
float4 _FlowMap_ST;

CBUFFER_END

TEXTURE2D(_FlowMap);  SAMPLER(sampler_FlowMap);


#endif